Triforce Heroes lives and dies by the shared experience. Although solo players can borrow “doppels” to go it alone, it actually makes the game harder. Adopting a mission-based structure, gameplay involves joining forces with two other players – online or local – and battling through short sections requiring teamwork to overcome.Īs you would expect from Nintendo, the puzzle and level design is near-flawless, but the brevity of each area disappoints. It’s hardly the fate of worlds, but the plot does actually feature in your progression through the game, as new costumes unlock greater powers. Triforce Heroes is a stark departure from the typical Zelda game, to say the least, for here in the fashion-conscious kingdom of Hytopia, a trio of Link lookalikes must save the princess after an evil witch from the Drablands curses her to. The Legend of Zelda: Triforce Heroes: not as engaging as previous outings. Local multiplayer also feels a touch too understated, but as a Guitar Hero for the soloist, Live marks a worthy return to the stage. The main mode is structured around video footage of a real crowd responding to your performance, and while the core fret-bashing gameplay here remains excellent, the rock star POV can be rather cringeworthy. Presented as constantly streamed music TV channels to which you can strum along, Guitar Hero’s answer to MTV is immensely captivating. That new controller – introducing six fret buttons in rows of three – creates a well-pitched difficulty curve, and feels great to use. But a few tracks in, Live proves subtle changes can make quite the difference. After all, shredding a plastic axe is so late-00s. Indeed, fleetingly it’s so recognisable it almost feels dated. Well, there’s a reworked controller and also a pleasingly familiar swagger. Having retired from the spotlight, the lure of the comeback trail proves too much for Guitar Hero (as it has for old rival Rock Band) but can it recapture the old magic?
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